To put it in mathematical notation

```
vmax = max(viewportWidth, viewportHeight) * 0.01;
vmin = min(viewportWidth, viewportHeight) * 0.01;
```

So, the max of 1280px and 720px is 1280px, so in that case 1vmax = 0.01 * 1280 = 12.8px

Once you know that it becomes easy

```
Nvmax = N * 12.8px
```

So for example 3vmax = 3 * 12.8 = 38.4, 0.25vmax = 0.25 * 12.8 = 3.2px, etc

Iâ€™m still not sure why you want to know, as the whole point of vmin and vmax is to do *relative* sizing with respect to the viewport, why do you care what that becomes in absolute numbers?